Skip to main content

Put down your phone if you want to innovate

We are living in an interstitial period. In the early 1980s we entered an era of desktop computing that culminated in the dot-com crash – a financial bubble that we bolstered with Y2K consulting fees and hardware expenditures alongside irrational exuberance over Pets.com. That last interstitial era, an era during which computers got smaller, weirder, thinner, and more powerful, ushered us, after a long period of boredom, into the mobile era in which we now exist. If you want to help innovate in the next decade, it’s time to admit that phones, like desktop PCs before them, are a dead end.

We create and then brush up against the edges of our creation every decade. The speed at which we improve – but not innovate – is increasing and so the difference between a 2007 iPhone and a modern Pixel 3 is incredible. But what can the Pixel do that the original iPhone or Android phones can’t? Not much.

We are limited by the use cases afforded by our current technology. In 1903, a bike was a bike and could not fly. Until the Wright Brothers and others turned forward mechanical motion into lift were we able to lift off. In 2019 a phone is a phone and cannot truly interact with us as long as it remains a separate part of our bodies. Until someone looks beyond these limitations will we be able to take flight.

While I won’t posit on the future of mobile tech I will note that until we put our phones away and look at the world anew we will do nothing of note. We can take better photos and FaceTime each other but until we see the limitations of these technologies we will be unable to see a world outside of them.

We’re heading into a new year (and a new CES) and we can expect more of the same. It is safe and comfortable to remain in the screen-hand-eye nexus, creating VR devices that are essentially phones slapped to our faces and big computers that now masquerade as TVs. What, however, is the next step? Where do these devices go? How do they change? How to user interfaces compress and morph? Until we actively think about this we will remain stuck.

Perhaps you are. You’d better hurry. If this period ends as swiftly and decisively as the other ones before it, the opportunity available will be limited at best. Why hasn’t VR taken off? Because it is still on the fringes, being explored by people stuck in mobile thinking. Why is machine learning and AI so slow? Because the use cases are aimed at chatbots and better customer interaction. Until we start looking beyond the black mirror (see what I did?) of our phones innovation will fail.

Every app launched, every pictured scrolled, every tap, every hunched-over moment davening to some dumb Facebook improvement, is a brick in bulwark against an unexpected and better future. So put your phone down this year and build something. Soon it might be too late.



from Gadgets – TechCrunch https://tcrn.ch/2GJX0GI

Comments

Popular posts from this blog

TalentLMS

 

The best cheap PS4 bundles, deals and prices in the November sales

Black Friday sales are coming thick and fast and with the weekend's excellent PS4 bundle deals still in stock you'll be happy to find some amazing prices on the Slim and Pro models this week - and we've rounded them up in our Black Friday PS4 deals page for you too. If you're looking for a cheap PS4 bundle deal, this week is a fantastic time to buy, with prices as low as £239 on the Slim and £290 on the Pro.  You're in for a great time too, as so many of the best PS4 games are super cheap nowadays. You've got plenty of great titles to enjoy for far less than they originally sat on store shelves for, and over the Black Friday sales you'll have more than enough opportunity to take advantage of even lower game prices.  Naturally, lots of the below PS4 bundles come with the hottest games. And yes, we've tracked down the new Limited Edition Days of Play PS4 for you too.  We're on the hunt for the lowest PS4 prices all year round, so we aren't ea...